The scene opens with Chuck being held captive under Quinn at a railway bogie in Tokyo. However, Chuck doesn’t know what he expects. Quinn announces Chuck’s friends are dead. Sarah and John are inside wooden caskets. However, they are actually alive, and hiding inside wooden coffins pretending to be dead. While Quinn thinks he has them dead in the train, they are getting ready to save Chuck. Before long, they get out into the open, and get ready to strike. The train is about to leave in a few seconds. Meanwhile, Morgan complains about being stuck at the lab like a study rat. He is supposed to be with Chuck and Sarah – not sitting somewhere else for Ellie’s experiments. However, Dr. Ellie needs to do her bit, and her spirit is up for calling him her hero. Meanwhile, as Chuck is able to free himself from the chains using his special ring, the guards are quick to hold him out. And before long, Sarah arrives in the bogie and manages to save Chuck. She takes Chuck with her.

However, when she is able to talk it out towards a safe and favorable situation, Quinn is at the scene of a plot. Sarah has her flashes ready – after all it can erase memories in people about what they know. She is successful and makes Quinn end up in the coffin. As the train travels miles between dialogues, Sarah confirms to Chuck everything’s under control. However, Devon can’t stop feeling like a rat even though Ellie suggests it, What’s worse – Ellie can’t figure out what caused the memory lapse, and the scans are not helping either. However, the doctor doesn’t remember he had been struck. He claims he wasn’t attacked by anyone, and Ellie claims her understanding is just a hypothesis. Meanwhile, Sarah wants to start a family – that’s what she reveals to Chuck. When Chuck is unable to order a meal because he can’t figure out what’s what on the Japanese keypad, Sarah uses her flashes to press a button that unfolds a bedding compartment. Then she seduces him.
Later at the Buy More store, Jeff closes up on Lester. They have to know who could possibly be wanting to scourge their minds by tampering their memory. It is scary. And what’s more scary –Quinn’s team is taking away John’s daughter from the store at gunpoint. Meanwhile, As John is guarding Quinn’s casket, he reveals the news to John. Quinn hopes he won’t even need to escape. John speaks to his daughter. She is okay, the but those people have guns. Meanwhile, Chuck has just finished making out and is sketching a picture of a man and a woman. However, after they get clothed and out to the casket area, John has them at gunpoint. They need to do as he says, or his daughter Alex’s head will be blown out. Quinn has put an earpiece on John, and as he delivers the instructions, he gets Chuck to shut down the dining room through a control button panel.

Meanwhile, as Quinn’s team has Alex chained in their bus, Lester cleverly loads the gas tank with sugar. That way he ensures the vehicle cannot move. Back in the train, when Sarah and Chuck arrive in the dinner compartment with John, Quinn announces what he wants. He wants his technology back. Sarah tells him he can have the glasses back, but he has to release Alex first. However, Sarah has flash problems now, and although she doesn’t want, she attacks Quinn, and nearly throws him off the train. However, Quinn manages to grab on from the outside. Meanwhile John instructs Dr. Devon and Morgan to fetch the weapons from a hatchback. Meanwhile, Chuck steals a few items including glasses from train passengers. However, Sarah is having a bad problem. She can hardly gain back control over the flashes, and she has been flashing as many as 40 times in the last 48 hours. It turns out, she isn’t able to remember Alex either.
When Devon and Morgan get ready to strike, Quinn’s man turns out to be too clever for them. He takes them. Meanwhile Quinn gets back inside the train. However, Lester and Jeff discover the communication earpiece that Devon lost when being captured. John doesn’t want to bank on them because they give him nightmares, but Chuck tells him they are loyal. They can do better than John thinks. John has them at his hatchback, and they are delighted to find the weapons. Although John instructs them to leave out the big weapons, they arrive at the bus with the biggest ones, and gain victory. After John hears from his daughter and feels relieved. She tells him Lester and Jeff were the real heroes. However, the transfer to cure Sarah’s flash problems gets hung when the internet connection snaps. Chuck gets to the control panel area and hopes he can fix the connection. However, he finds it’s a sabotage, and before long, Quinn lunges on him. The two are in a fight, and when Sarah is getting worried Chuck’s taking too long, John arrives at the fight scene, and takes Quinn at gunpoint. However, Quinn holds the train guard hostage and manages to run.

Moments later, Sarah arrives at the control panel area where Quinn is doing his bit. He manages to paralyze Sarah with a dart gun and locks away Chuck and John in the next bogie. Then he presses the button to separate their bogie from his. With Sarah captive, Quinn makes sure she cannot escape. He flashes her memory multiple times, and manages to make her his soldier. Besides, she will take orders from him. Meanwhile, Chuck is trying hard to locate Sarah. When he finds her, he sets off with his team, armed with the best weapons. However, when they arrive where Quinn was holding Sarah, all they can find is a note saying ‘Nice try’. However, John promises they will find Sarah. The next morning, Sarah wakes up to find herself in an unknown place. She cannot figure out anything, and when a knock on the door threatens her, she approaches it with a gun. She does not remember Quinn, and neither does she remember anything about the Tokyo train. Quinn tells her she is working for him, and he will get her the orders. He shows her a picture of Chuck, and asks if she remembers the person. She doesn’t. The orders are to kill Chuck. The episode ends.
Written By David Sibert Share this article with your friends