Mac is bummed to find out that he must give up his best friend- an imaginary friend named Bloo. It's then that Mac discovers Foster's Home for Imaginary Friends, a home for imaginary friends to stay until they get adopted. They take a tour of the home and meet some of the colorful residents including Mr. Herriman, Eduardo, Wilt , Coco and many others. Bloo is given permission to stay there, but has a special arrangement, in which as long as Mac comes to visit him daily, he cannot be adopted.
On the day of Madame Foster's birthday, the home decides to throw her a party. Mr. Herriman insists that Frankie go buy streamers at the very last minute. Much to her dismay, several of the imaginary friends force themselves onto the bus and tag along with her. The trip to the mall proves to be a very stressful one for Frankie as she learns that the imaginary friends can be quite a handful. She ends up falling asleep in a vibrating chair and she wakes up to learn that everyone else is scattered in different parts of the mall. It's a race against the clock as she tries to gather everyone together in time for the party.
Bloo discovers a secret door at Foster's, but is told that nobody is ever to open it again. This of course makes Bloo even more curious, especially when he learns that pretty much everyone except him, knows what lies behind it. Curiosity eventually gets the best of him and he opens the door, to discover "Scribbles". Scribbles are basically unwanted or incomplete imaginary friends that were considered pests by everyone else, so they were simply locked up. Mac and Bloo don't support that way of thinking and try to free the Scribbles.
Bloo who is already walking on thin ice with Mr. Herriman, accidentally breaks the statue of Madame Foster. Afraid that Mr. Herriman will kick him out of the home if he finds out, Bloo and some of his friends attempt to salvage the statue before he finds out.
Mac and Bloo, on their way down from the roof to dinner, get lost in the Foster house. Meanwhile no one else in the dining room can eat dinner without everyone at the table. Will Mac and Bloo ever make it downstairs? And will the friends ever eat dinner?
Mac and Bloo discover a recording of Mr. Herriman singing and dancing to a young Madame Foster. Amused with it, they show it to other imaginary friends and before they know it, the video is on the Internet and seen by pretty much everyone.
A new imaginary friend, Berry, falls madly in love with Bloo. She grows frustrated of all the time Bloo spends with Mac, which doesn't allow her any time to get near him, so she plots to get rid of Mac.
Seeing Red:
Phone Home:
After finding some puppies in a box outside of Fosters Eduardo wants to keep them and hides them in his room. Eduardo tells Mac, Wilt, Bloo, and Coco. Bloo is jealous of the puppies so he plans to tell Herriman, who is petrified of dogs, and thinks there is one in the house. Will he find out what Eduardo is hiding?
It's Adopt-A-Thought Saturday at Foster's Home For Imaginary Friends and Bloo and Mac are afraid that their friends will get adopted.
Mac and Bloo play in the mud and both get rather sick. After Coco, Eduardo, and Wilt watch a "creature feature", they get freaked out by a pale Bloo, and mistake him for the Cannibal Ghost in the movie. Meanwhile, Frankie has a rather freaky expierence on the way back to Foster's after driving Mac home.
While Madame Foster, Frankie, and Herriman are out Bloo plans to throw a wild party. But when Mac accidently eats sugar he goes crazy and ends up running outside in his birthday suit... just as Herriman is coming in! It's up to Bloo, Herriman, Wilt, and Coco to follow Mac in Madame Foster's car (as well as Ed on a trycicle) to end Mac of his sugar rush and get him fully clothes back to Fosters before Madame Foster and Frankie get back and discover that there was a party and blame Herriman.
After loosing her bowling team to her childhood rival Madam Foster makes Mac, Wilt, Eduardo, and Coco her new team. But Mac isn't a very good bowler. Will Foster's Fighters win the game? Meanwhile Bloo trys to win a paddleball out of a skill crane machine.
Where There's A Wilt There's A Way: Bloo gets Wilt to get him some chips when a game that Wilt desperately wants to see starts, but while he is trying to get the chips, everybody else gets him to do favors for them, and eventually Wilt loses it.
Everyone Knows It's Bendy: A new friend named Bendy enters Foster's because the family who created him believed that he was breaking all the rules in the house. Bendy then starts to break the rules at Foster's, but he frames Eduardo, Bloo, Coco, and even Wilt so that they get blamed. What will the gang do?
Sight For Sore Eyes: Mac and Bloo find an imaginary friend named Ivan that got seperated from his kid, Stevie. Stevie is blind and he can not get around without Ivan. They must reunite them soon before Stevie hurts himself.
Bloo's Brothers: After being Mac's show-and-tell all of Mac's classmates want a cool imaginary friend like Bloo. So they imagine their own. But the next day they bring their friends to Fosters. When Mac arrives he must find the real Bloo so they can go to the Ice Capades!
The roof is leaking and Bloo wants to get money for a new roof by selling lemonade. Madame Foster passes by, with cookies, and people in the town realize that they're delicious and they sell like crazy. When they have enough money Bloo doesn't want to stop and starts a business where he becomes a big rich bossy guy and he makes all the imaginary friends and Mac his servants and orders them around all day, insulting them, but bloo goes overboard and he fires all of the Imaginary Friends and realizes he was a big jerk and apoligizes.
Bloo and Mac both fall for Frankie just when she starts mentioning a guy. They both think it is themsleves and get jealous when they see her talking to the Pizza Guy and a new Prince friend who both fall for her as well. In the four of them realize it is a guy named Dylan she is in love with so "Orlando Bloo" and "Prissy" crash the date. But is Dylan really as he seems?
Mac wakes up one morning to find an imaginary friend sleeping next to him. His name is Cheese and Bloo is not very fond of his baby brother. While Mac is at school Bloo locks Cheese in a closet and when Mac comes back Cheese is not there! Will Bloo ever find Cheese?
While at the arcade Wilt, Ed, Bloo, Coco, and Mac win a squeeky pink elephant and decide to share it. Bloo likes it and is trying to get more time with it even having to steal it from Frankie. But then he accidently breaks it and must buy a new one before Eduardo finds out.
Bloo makes a tall joke to a new friend at Fosters who, in return, plans to beat him up. Bloo tries to hide and get away from the house before the fight. But does the friend really want to beat him up?
After Bloo sees Eduardo on the news Bloo wants to be on TV too. But only imaginary friends who are up for adoption are allowed on TV. So Bloo pretends to be a homeless friend to get on the news. A talent scout named Kip Snip sees him and, unbeknowst to Bloo, adopts him and makes him Deo, the deodorant mascot. But instead of allowing Bloo to return to Fosters he locks Bloo in a cage. Will Bloo ever return home?
After beating Mac's high score in a video game Bloo rushes to Mac's school at recess to brag. But instead of playing Mac is inside doing extra school work ehich makes Bloo believe Mac is a nerd! Bloo tries to make Mac cool but the plan backfires and the students tease him. Mac gets fed up so he decides to be himself. The coolest kid in town sees him and thinks that he is cool. Mac blows off visiting Bloo to hang out with James. Since Mac didn't visit Bloo is now put up for adoption! Will Bloo be adopted or will he talk some sense into Mac.
A new friend, Uncle Pockets, comes to Fosters and is getting alot of attention. This makes Bloo jealous so he tries to make Uncle Pockets in trouble. But it turns out Uncle Pockets may actually be trying to rub out Madame Foster!
A weathly Benefactor visits Fosters who could give Fosters a lot of money so Mr. Herriman wants Mac and Bloo to keep Coco away from him. They fail, but the Benefactor believes that Coco is Mr. Herriman's wife. They then both go to a charity gala, where they have to compete in a competition. This ends up improving the relationship between Mr. Herriman and Coco.
After being called a coward by Bloo Eduardo runs away from Fosters to proove his bravery. While on the street he meets Terrance who passes him off for his imaginary friend to fight other imaginary friends! Will Mac and the other friends ever find Ed?
Bloo gets the hiccups for the first time and likes them. But he has to get rid of them soon because he must be a contestant in an imaginary friend pagent against Mac's rival Richie and his imaginary friend Blake Superior. Who will win? Meanwhile Wilt is hosting the pagent but every year he does it he gets stage fright.
Madame Foster, Mac, Bloo, Coco, Wilt, Eduardo, and Mr. Herriman go camping in the woods. But Bloo eats all the food. Will they stand a weekend stuck together?
A new friend arrives at Fosters. But is he really a friend? Frankie doesn't think so. Will she proove Goofball John McGee really isn't a make 'em up pall? Or is she wrong?
Duchess finally gets adopted... by Mac's next door neighbors! Duchess complains so much that Mac's mom says they may move. Unless Mac and Bloo can get her back to Fosters Bloo will be put up for adoption and Mac will never see him again!
Mac wins a trip to Europe, and all the friends of Foster's get to go. However, problem after problem emerges, and the gang has less and less time to reach their flight? Will they make it?
Mac makes a new friend, Goo Goo Gah Gah, who is responsible for making hundreds of out-of-control friends and leaving them at Fosters. Mac, and everyone else, finds Goo annoying. Mac wants to tell her he doesn't want to be her friend but he also doesn't want to hurt her feelings.
Mr. Herriman is on Bloo's case so he gets tired of stuff done a cerntain way. So he doesn't liked to be bossed around. So could there be a way to stop this trouble.
Eduardo makes friends with the fleas that are driving him mad, and now Mr. Herriman and Frankie are being driven mad because of them, and they think Eduardo should get rid of the fleas. Meanwhile, Bloo wants fleas, by any means neccessary.
It is Christmas time, and Mac can't wait for Santa to bring his presents, however after some comments by Frankie and seeing a huge amount of imaginary Santas be welcomed into Foster's Mac is not sure that Santa actually exists. Bloo tries to prove to him that Santa is real.
Mac decides to make a home movie for Foster's to attract the attention of imaginary friends, and Bloo gets in the way and they do not allow him in it. Once the movie is done, Bloo mails it to a cinema and film company and they turn it into a blockbuster hit.
Frankie, Bloo and Mr. Herrimen compete for the title of president of Foster's Home.
Coco, Wilt, Bloo and Eduardo fight over the room of an imaginary friend who was adopted.
There's something new in the house- cards of each of the imaginary friends. Bloo eventually becomes obsessed with them and tries to collect every card. Every card that is, except his.
Bloo becomes jealous when Mac becomes sidekick to an imaginary super-hero, Imaginary Man. Feeling that he is being neglected by Mac, Bloo decides to become a sidekick to Nemesis, an imaginary super-villain.
As everyone gets ready to take the annual house photo at Foster's, they all have different problems to contend with. Meanwhile, Mac and Bloo find another Foster's picture that was taken many years ago and try to uncover the secrets behind it.
Bloo awakens to a mysteriously empty house. Mac eventually comes to Foster's and discovers that everyone went to the beach without Bloo. What he doesn't know is that they purposely "forgot" Bloo, confident that he'd ruin their relaxation. Mac clues in Bloo on the realization that for the next eight hours, they have the house completely to themselves without any rules or restrictions. Upon this revelation, they go absolutely wild and settle down only to try and figure out the most awesome of awesome things they can possibly do, something that they'll remember for the rest of their lives.
On "Adopt-A-Thon Saturday" the home must contend with Old Man Rivers, a grouchy neighbor who lives across the street. He'd like nothing more than to permanently shut down Foster's and put an end to "Adopt-A-Thon Saturday." Bloo escalates matters when he wants to get revenge on River's young grandson and tries to find a way to enter his house.
Bloo, Wilt, and Eduardo sneak into Mac's house and awaken him so they can have a "boys only" slumber party. Mac insistently tells them that he cannot have a sleepover in his house at this time of night, but Bloo objects to walking home because of all the creepy creatures that surface at night. To silence Eduardo's subsequent cries of terror, Mac says they can stay as long as they're quiet enough not to wake his mother. Later on, he'll have to deal with more unwanted company.
Much to the objection of Mac, Bloo throws him a surprise party every year and Mac has reason to believe that today is that day. However, the parties include little celebration and more humiliation. But this year, Mac is determined to thwart the party before Bloo has a chance to embarrass him. He suspects that all the imaginary friends are in on it and becomes very paranoid about every small occurrence, confident that each minuscule event is part of Bloo's big scheme.
Bloo accompanies Frankie while she runs some errands, using the Foster's bus for transport. When they arrive back home at Foster's, Frankie accidentally leaves the keys in the ignition. Bloo simply cannot resist the chance to do a little joyriding, and he swings by Mac's school to involuntarily involve him in the crime. Worried that Frankie might discover the missing bus, the two call Foster's and cajole an unwilling Wilt into covering for them until they can return.
A TV station is coming to Foster's to do a special news story, and everybody is working around the clock to make sure that the house is in perfect shape. However, Cheese is getting in the way of productivity and must be told repeatedly to go home. Mr. Herriman thinks he has the solution to keeping out unwanted guests and buys a home security system. A misunderstanding of the complicated directions gets everyone locked out of Foster's and desperately trying to find a way back inside before the TV reporters arrive.
Bloo informs the others that an imaginary friend is in trouble. When they run to go rescue him, Bloo tries to be helpful but ends up being a hindrance. Madame Foster quickly steps in to save the friend. She receives much acclaim, which makes Bloo feel neglected and unappreciated. To prove that he's capable of doing good deeds, he leaves Foster's to open his own home for imaginary friends and faces difficulties he never envisioned would arise.
Mac sees another student using an imaginary friend to cheat on their exam. The teacher confiscates the imaginary friend and locks him in the closet with another friend. Mac has a plan about how to rescue the two trapped prisoners. He brings Bloo to school, who causes a ruckus and is subsequently locked in the closet. After they are freed, Mac brings them back to Foster's. Unknown to all of the inhabitants, the two imaginary friends are not quite as innocent and helpless as they think.
Goo stops by Foster's for some rainy-day activities. She accidentally blows a fuse and causes the electricity to go out. Eduardo is fairly unfazed and continues to play pretend. Goo exclaims that she loves pretend, but Mac reminds her that she's not allowed to imagine things because of the problems it caused last time. She shows him that she can now control her imagination, so they all play make believe. Mac and Bloo think they have created a way to defeat Goo's army. She spends the rest of the day trying to come up with ways to defend the attack, but accidentally creates some villainous new friends.
Every five years, Foster's holds a Creator Reunion Picnic, in which the creators of all the imaginary friends come to pay them a visit. However, Wilt's creator has never stopped by once, and Wilt finally decides to travel cross-country in search of him, determined to make things right between the two of them. When the gang at Foster's learns that Wilt has run away, they take the bus and go in search of him, as the story of what happened with Wilt and his creator slowly unfolds.
Frankie notices Cheese is behaving oddly, and saying that he's "Gotta Go!" somewhere. Bloo notices this, and ends up concluding that Cheese is a space alien. Bloo then decides that he needs to capture Cheese to keep him from sucking out anybody's brain. Meanwhile, Madame Foster goes to court over the owner of a sandwich.
When Eduardo discovers $100, the inhabitants of Fosters all want to get their hands on it for various reasons. Who will get the money?
Bloo's plan to hurry to the county fair backfires when a shortcut with Madame Foster turns into a trip to the fabric store.
Bloo decides to move into a nursing home after an enjoyable visit there.
Bloo wants to grow up because he thinks Mac is engaged.
Bloo feels torn between Mac and a new student, who is the heir to a paddleball franchise.
Tickets won in a radio contest cause a rift between Mac, Bloo and Frankie.
When Frankie disappears inside a mysterious box, Mac, Bloo and the Foster's gang enter a strange imaginary world housed inside.
In this 3-D Halloween episode, a prank gone wrong has Bloo trying to outrun an army of zombies.
Eduardo must cover his tracks after telling the nursery residents fibs that could catch up to him.
Peas needs to find a way to unlock the door after the gang gets locked out of the house by the new security system.
Since their field trip has been canceled due to rain, the gang decides to add some videos onto the internet.
Bloo and Mac enter a 30-mile running race.