In Part 1 of the two-part opener, the gang protects a powerful crystal called the Aurora Stone. Created by Asaph Fipke.
Conclusion. The Hawks continue their quest to protect the Aurora Stone by venturing further into Cyclonia.
The team plans to rescue the granddaughter of an old Sky Knight.
Piper clashes with the boys. Meanwhile, the Hawks fight Ravess, who wants to dissolve the squad.
The Hawks make their own rules as they compete against the traditional Rex Guardians for a Phoenix Stone.
Junko's performance falters when his Knuckle Busters are lost by Finn, thus jeopardizing the team's battle against Ravess and Snipe.
It is up to Stork to rescue the Hawks from the Black Gorge, a dangerous area that has claimed many airships in the past.
Finn is put in charge of the Condor while Aerrow and Starling go on a mission, but the power quickly goes to his head.
A masked mystery rider gives Aerrow a run for his money in an annual bike race that awards the winner with a velocity crystal.
The Hawks team up with the Absolute Zeroes to fight Repton.
Finn gets a lesson in being a hero when he must defend Terra Vapos from an enemy.
Outrunning the Murk Raiders is just one problem facing the Hawks as they navigate Terra Deep.
Junko juggles babysitting and a mission as the Hawks try to interrupt the building of Snipe's new ship.
The Hawks race to deliver a treasure from Atmos to a gangster holding Junko captive. Their problems multiply, however, after Finn takes a Velocity crystal that puts Repton on their tail as well.
Aerrow and Radarr attempt a prison break, which the warden tries desperately to prevent.
The Hawks protect the Forbidden City's treasure after a devious explorer gets inside its limits.