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Ryan
(Global Moderator)

Level 63 (90%)
Posts: 30631
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Since: 01/Dec/05
Message Posted On Saturday, August 26th 2006 at 11:53 am


By: Eidos Interactive, Avalanche Studios
Genre: Action
Release Date: Sep 26, 2006
Players: 1 Player



Just Cause is console exclusive for the Xbox 360, but is also being released on the PC. A demo on the Live Marketplace went up a few days ago and after playing through it several times I can say I'm greatly looking forward to this. All I can describe it has is Tomb Raider meets Farcry, with some open-ended gameplay tossed in there.

PC Demo Here.

I wanted to share a screenshot or two of the in-game gameplay, but it was too hard to decide on so few. Every shot from every angle is simply gorgeous and oozes with amazing production value. 'View Image' the pics for a larger screenie. Check it out:

























drewshack

Level 1 (49%)
Posts: 137
Points: 5.6
Since: 06/Mar/06
Message Posted On Saturday, August 26th 2006 at 11:59 am
Yep, looks pretty sweet. I mean c'mon, 250,000 acres of playable area, 303 missions, 89 vehicles and 32 stunts. Oh, and lots of guns and explosions. What more could anyone need? &)
General_Sherman

Level 39 (18%)
Posts: 11192
Points: 3766.2
Since: 13/Dec/05
Message Posted On Saturday, August 26th 2006 at 2:06 pm
This looks damn good. I'll defininitely be getting this.
Ryan
(Global Moderator)

Level 63 (90%)
Posts: 30631
Points: 6849.4
Since: 01/Dec/05
Message Posted On Saturday, August 26th 2006 at 2:22 pm
On Saturday, August 26th 2006 2:06 pm, General_Sherman wrote:
This looks damn good. I'll defininitely be getting this.

It is damn good Liam. I've been playing the demo all morning. Lately I've been attempting different ways to take out the bosses (the demo has you going against four crime lords). The demo starts you out free-falling from a Helicopter that's chasing the first boss in his car. The first time I played, I pulled out my parachute and landed, commandeered a vehicle and chased the boss' car down. After playing through it a few times I tried other things like free-falling straight to his car, landing on top of it and pulling him out of it, then hopping in his car and then run him over with it. Or grappling behind his car while he drove around, got to his 'safe spot' and killed him there. It's brilliant!
Nyall

Level 37 (90%)
Posts: 7095
Points: 10154.8
Since: 16/Dec/05
Message Posted On Saturday, August 26th 2006 at 3:06 pm
LOok pretty good. I'll be downloading it if my hard drive has enough space after I download NBA LIve 07 and FIfa 07.
Ryan
(Global Moderator)

Level 63 (90%)
Posts: 30631
Points: 6849.4
Since: 01/Dec/05
Message Posted On Saturday, August 26th 2006 at 5:13 pm
On Saturday, August 26th 2006 3:06 pm, Nyall wrote:
LOok pretty good. I'll be downloading it if my hard drive has enough space after I download NBA LIve 07 and FIfa 07.

You're going to have to wait a while, it doesn't come out for another month.
Nyall

Level 37 (90%)
Posts: 7095
Points: 10154.8
Since: 16/Dec/05
Message Posted On Saturday, August 26th 2006 at 5:23 pm
On Saturday, August 26th 2006 5:13 pm, Ryan wrote:
On Saturday, August 26th 2006 3:06 pm, Nyall wrote:
LOok pretty good. I'll be downloading it if my hard drive has enough space after I download NBA LIve 07 and FIfa 07.

You're going to have to wait a while, it doesn't come out for another month.

I know. It comes out the same day as NBA Live 07. And I want to be the first kid in my school to have it like I did when I download NBA Live 07. So I'm gonna download NBA Live 07 first then FIfa 07(Just to see if it's good). Then this game. And on October 20th I will definately be downloading PES 6!
Nyall

Level 37 (90%)
Posts: 7095
Points: 10154.8
Since: 16/Dec/05
Message Posted On Saturday, August 26th 2006 at 5:23 pm
Ryan what are the system requirements for that game?
Ryan
(Global Moderator)

Level 63 (90%)
Posts: 30631
Points: 6849.4
Since: 01/Dec/05
Message Posted On Saturday, August 26th 2006 at 5:31 pm
On Saturday, August 26th 2006 5:23 pm, Nyall wrote:
Ryan what are the system requirements for that game?

I looked around and I wasn't able to find it. Hopefully they release that information soon.
Kudoshido

Level 2 (36%)
Posts: 194
Since: 16/May/06
Message Posted On Saturday, August 26th 2006 at 6:44 pm
Eh. Well, my opinion isn't exactly glowing like RyRy's, but keep in mind that while I seem to complain a lot in the beginning, this demo was better than some I can think of, and it was still just a demo, the gasme has potential. I've seen a lot of mixed bag reviews so far and a lot of retarded whiny ass "omg no grappling h00k diz game suks"-type comments from tardasses.

Anyway, I've been waiting to play the demo for awhile, the game looked great in all the previews I saw. Maybe I just had high expectations but aside from the graphics and some crazy ass stunts you can pull, the actual combat disappointed me. The controls are a little clunky (melee is pretty much useless) but they're workable once you get used to them. The targeting system is a little awkward, takes a little getting used to.

But something about this game and Saint's Row bugged me in the way of controls and I couldn't figure it out until now. It was the way the controls...felt. I get in a car, I hit accelerate, the car goes, but I don't really feel like I'm controlling the car. I grab a gun, I point it, it targets, and I shoot...but it just doesn't feel like I'm shooting it. I don't mean I want a gun shaped controller and crap. Maybe I'm just used to tight controls from other games like MGS2/MGS3's tight, accurate FPV shooting (I know, it's not third-person really...but I can't really think of one that had controls I actually like), or GTA's (yes, I f***ing said GTA, deal) car controls where you can really feel the speed/weight differences of each car even if you're not really in them. I don't get the same feeling with this game between the cars or even the guns.

It's just a peeve of mine. Just like when Henry would run around in SH4 and look like he's just gliding on the ground with no weight to him, that bugged the hell out of me. It's not actually a problem but it does kinda kill the experience for me. Yeah, I know, physics-wise, the ridiculous stunts you pull wouldn't really work if everything was really realistic, but there could at least be a balance between the two. Parachuting feels awesome along with jumping from car to car, at least. And depending on the boat you have, speeding along on the water feels wonderful.

Anyway, enough of me not being in love with the gunplay and shooting. My next problem is the AI, which for the most part is retarded. I landed on Esteban's car, I fling him out. Everyone shoots at me (missing, btw) and I just run around in a circle gunning Esteban down, and several times everyone would just look at me and do nothing while I gunned their leader down for several seconds at a time. It was just .. bah. Then after I gunned him down, I took out two of the guys that were with him, and out of nowhere, everyone just goes back to ignoring me. I shot another guy to get his attention, and he started strafe back and forth, not shooting me, while I just stood there taking it all. I hope the AI is a little more competent in the retail version. If not, this'll at least make for some hilarious stories later.

And three smaller complaints...the camera is extremely sensitive in the car/while parachute...it's kind of irritating because it makes it somewhat difficult to control but it's not too big a problem because I still managed to land right on top Esteban's car on just my second try. Second, sometimes a car will disappear on me when I barely walk 10 ft. away from it. Most of the time it happens when I start the second mission and it loads, then the car will suddenly be gone. That glitch happened a lot to me in GTA3 and VC and it pissed me the hell off everytime. Only once or twice it happened outside of that. Again, not necessarily a problem, but if there's no other car around me and I have to head somewhere that's still a bit away, running is a pain in the ass without any kind of sprint function. And the last complaint, Rico runs like a douche when he's unarmed. ^o^

Graphic-wise the game looks wonderful. It just does. The environment is just beautiful, the water makes me want to jump in and go swimming. Just lovely. It's exactly what I expect out of a 360 game (though the character models could stand to be better). And arguably the best part of the whole game is the crazy stunts you can attempt, which will probably be twice as fun with the grappling hook in the retail version. And while the demo doesn't have true free roaming, the element is still there...there are a number of ways you can kill some of the your marks, and lots of ways to get to mission locations, although so far the only thing I really do is parachute or jump from car to car.

Anyway, the demo was a big disappointing for me but at the same time I did kind of enjoy it. And the more you play it, the more you get used to it and find yourself exploring a little more and trying new things. You only play on one tiny ass little island in the demo, so I expect the other locations will make for a lot more different gameplay opportunities. I just hope the gunplay is tightened a litle and the AI is tweaked, even if the game is already out next month. This game gets compared to Saint's Row a lot....I dunno, I think that if I had the money to get one or the other, I'd probably get SR since that demo left a better impression on me, but I'm still considering JC...especially since it'll be about $10 cheaper than usual...
Nyall

Level 37 (90%)
Posts: 7095
Points: 10154.8
Since: 16/Dec/05
Message Posted On Saturday, August 26th 2006 at 6:48 pm
The demo is 600 MB way too big! The game will then defiantely be like 3 + GB big.
Batman_Beyonder2

Level 30 (32%)
Posts: 7704
Points: 3355.1
Mood: accomplished
Since: 27/Nov/05
Message Posted On Saturday, August 26th 2006 at 7:31 pm
I'm still calling it a GTA Clone... But I'll probably buy it... I mean come its huger then San Andreas.... *drools*
Ryan
(Global Moderator)

Level 63 (90%)
Posts: 30631
Points: 6849.4
Since: 01/Dec/05
Message Posted On Saturday, August 26th 2006 at 8:14 pm
On Saturday, August 26th 2006 6:44 pm, Kudy wrote:
But something about this game and Saint's Row bugged me in the way of controls and I couldn't figure it out until now. It was the way the controls...felt. I get in a car, I hit accelerate, the car goes, but I don't really feel like I'm controlling the car. I grab a gun, I point it, it targets, and I shoot...but it just doesn't feel like I'm shooting it. I don't mean I want a gun shaped controller and crap. Maybe I'm just used to tight controls from other games like MGS2/MGS3's tight, accurate FPV shooting (I know, it's not third-person really...but I can't really think of one that had controls I actually like), or GTA's (yes, I f***ing said GTA, deal) car controls where you can really feel the speed/weight differences of each car even if you're not really in them. I don't get the same feeling with this game between the cars or even the guns.

Maybe it was just me, but the cars all seemed to control differently. Like the that huge track accelerated mad slow and plowed through everything while that little muscle-car-look-a-like was fast and light. As for aiming, yea, it's pretty much taken straight from the newest Tomb Raider game. Run and gun, I like to call it.

And gross . . . GTA?

On Saturday, August 26th 2006 6:44 pm, Kudy wrote:
My next problem is the AI, which for the most part is retarded. I landed on Esteban's car, I fling him out. Everyone shoots at me (missing, btw) and I just run around in a circle gunning Esteban down, and several times everyone would just look at me and do nothing while I gunned their leader down for several seconds at a time. It was just .. bah. Then after I gunned him down, I took out two of the guys that were with him, and out of nowhere, everyone just goes back to ignoring me. I shot another guy to get his attention, and he started strafe back and forth, not shooting me, while I just stood there taking it all. I hope the AI is a little more competent in the retail version. If not, this'll at least make for some hilarious stories later.

Most games do come with harder difficulty settings, but for all I know that could just make bullets come at you faster and do more damage. It would have been nice to see them try to duck or cover, but then again the AI in Tomb Raider was never that special.

On Saturday, August 26th 2006 6:44 pm, Kudy wrote:
...the camera is extremely sensitive in the car/while parachute...it's kind of irritating because it makes it somewhat difficult to control but it's not too big a problem because I still managed to land right on top Esteban's car on just my second try.

Yes, I'm with you on this. I wanted to see my car from the side and camera did a huge swoop to the front.

Oh yes, and the best part of the demo is jumping on top of the prototype car when you cross the bridge so Rico is on the hood as he jumpes through the explosions. LOL!

Edit: You like the music as much as me?
Ryan
(Global Moderator)

Level 63 (90%)
Posts: 30631
Points: 6849.4
Since: 01/Dec/05
Message Posted On Saturday, August 26th 2006 at 8:41 pm
On Saturday, August 26th 2006 7:31 pm, Batman_Beyonder2 wrote:
I'm still calling it a GTA Clone... But I'll probably buy it... I mean come its huger then San Andreas.... *drools*

Hehe, unlike a GTA title this looks nice and runs at a solid framerate. Plus, you can't pick up hookers in Just Cause and we all know that's the best part of any GTA game.
drewshack

Level 1 (49%)
Posts: 137
Points: 5.6
Since: 06/Mar/06
Message Posted On Saturday, August 26th 2006 at 9:14 pm
Hot coffee anyone? ^o)
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