Guggenheim gives Dante’s team a mission to find the Argo, a magical ship owned by the ancient Greek hero Jason, and to retrieve its logbook and Jason’s Titans, the Hoplites.
Over in Libya, DeFoe is on a mission for The Organization to retrieve a dangerous Titan called Lindorm. Upon hearing that his enemy Dante Vale is only a short plane flight away, DeFoe abandons his mission and heads to Greece, which annoys Grier, who believes in following orders.
Dante and friends find a long cave on the river, and a Holotome scan shows there’s a good place to hide a boat at the bottom. Just as they finish dragging the boat to the surface using their Titans and power, DeFoe arrives and attacks them! Dante’s team is weak from using so many powers, and the battle turns against them. But something weird starts to happen to DeFoe—he starts to act crazier and crazier. The team is eventually able to disarm him, and Dante tells Grier that he can take DeFoe with him if they call a truce. Grier agrees, always honoring a promise, and he and the Suits leave with crazy DeFoe.
The heroes find a secret compartment in the ship that contains directions to the real Argo on another island. Grier hands over DeFoe to Rassimov, who compliments Grier on his dedication to following orders.