Examining how video games initially surfaced in the culture of the 1970s.
Examining the increasing sophistication of video games in the late 1970s and early '80s. Included: Sega's Genesis and Sony's PlayStation.
The advance of technology has allowed 3-D images to be used in video games, but some of the increased details are of disturbing subjects. A debate between critics an designers over the ethics of violence being included and its addictive tendency.
Games begin simulating entire worlds controlled by players, allowing them to experiment with lifelike characters.
Games add emotional and interpersonal dimensions, allowing players to interact and make connections in virtual-world games.