Roj Blake learns his memory has been erased by a tyrannical government known as the Terran Federation. However, the people trying to help him recover his past revolutionary memories are discovered, and killed. Blake is tried and convicted for their murder, and sentenced to a life term on a far away prison world.
Things change for Blake, as he is being transported to his prison internment, when a large mysterious derelict ship ship is found nearby by the prison ship’s crew, soon after experiencing damage to the ship from a huge unseen nearby space battle.
Blake, and a few prisoners are sent unwillingly to salvage the derelict ship, but they are able to turn the tables on their guards, and escape after gaining control of the, called the Liberator.
However, can Blake, and his prisoner crew, rescue their other comrades? Or, will the tempestuous prison crew take over command of the ship, and go their own way?
Blake is able to convince the prisoner crew of the newly found Liberator, to attempt to rescue their fellow prisoners from the prison planet Cygnus Alpha. Unfortunately, after scouting the planet, they learns that all the people there have a disease that prevents them from leaving. I anyone leaves, they die. The megalomaniacal leader on the planet tries to use this fact to take over the Liberator, after capturing Blake.
Is there really a disease that kills the inhabitants if they leave? Blake must find out the answer to this question, if he is to rescue his needed crew, and himself.
As Blake slowly gains the crew’s trust, he leads them on what he hopes will be a major strike at the Federation. While on the way, the Liberator comes upon a derelict ship, containing three bodies in cryogenic suspension. One is dead, but two are still alive.
As Blake makes his strike, the remaining crew of the Liberator must deal with the sudden awakening of, and attack by, the two remaining and now revived evil visitors. The two are intent on taking over the Liberator.
Can Blake survive the Strike, and can he get back in time to help foil the attack on the Liberator?
Blake also finds a new follower during his strike on the Federation, a woman named Cally, who joins the crew.
The Liberator’s newest crew member is found to be trying to sabotage the ship and its crew, after she uses her telepathic powers to send the ship into being trapped in a strange web in space, which surrounds a mysterious planet.
It is then learned that Cally, was only being manipulated by a pair of other telepathic people down on the planet, with a terrible plan, and a just as horrible a secret of their own.
Blake and the crew attack a Federation outpost in an attempt to covertly steal the Federation’s cipher codes. Things go wrong when Cally is captured, and used to try to get Blake to surrender the Liberator.
The Liberator encounters a ship adrift in space. After the team resuscitates the ship’s crew, they find the ship’s officer has been murdered. The reason revolves around a priceless device that is needed to save the planet Destiny. Avon and Cally remain on the ship to solve the murder, while Blake and the rest take the device on to Destiny.
Blake discovers he is on a fool’s errand, and Avon and Cally work through more murders occurring among the ship’s crew.
As Travis, the Federation’s chosen person tasked to capture Blake and the Liberator, is about to realize his objective, strange beings on a nearby planet intervene in the struggle. The Liberator and Travis’ ship are held suspended by these being, and Travis and his crew and Blake and his crew are teleported and set against each other in a duel to the death.
Can Blake and his team overcome Travis and his vampire like crew of Mutoids? Only Blake’s actions will tell in the end.
Travis devises a trap to both kill Blake and his crew, and capture the Liberator. The key lies with a high value resistance leader who wants Blake’s help in order to be relocated, and the Federation’s newest virulent strain of a genetically engineered virus.
Can Blake and his crew thwart Travis’ evil plan, or will the Liberator fall into the Federation’s hands? Will Avon see Blake’s actions as the final straw, and pursue his own course?
When Gan’s neural implant aggression limiter begins to fail, the crew seeks out the best neural surgeon they can find; at least that they can safely get to without making the Federation aware of their location. However, the surgeon they find seems to have his own personal agenda, and it puts the entire crew at risk.
The Liberator travels to a planet where the Federation has transferred an important planet’s President; a planet where they are planning to interfere in their elections. Blake seeks to help the mercurial President, but he is hindered by the President’s growing mistrust of everything and everyone around him, except his assistant.
During this mission, an unknown ship appears approaching the Liberator, sending out a distress call. The crew must both straighten out the President’s mistrust, and resolve the mystery of the approaching unknown ship.
After witnessing a spaceship explode close to a nearby planet, the crew searches the planet for survivors. They find one barely alive crewman, and a planet full of primitive humanoids. Jenna is captured by the primitives, and the crew must now rescue her, too.
While trying to rescue Jenna, they find a fortress containing a decrepit society that had once been very advanced.
At the same time, the injured crewman, who is a doctor, revives enough to take Cally hostage, and forces the crew onboard to take him to save his ailing father. They then learn about Orac; but not why Orac is so important.
Can Avon and Vila get control of the situation on the planet? Can Blake get back control of the Liberator so he can return and help Avon and Vila?
Blake and the crew fight against Servalan and Travis to recover Orac; the most important A.I. ever known. The one that successfully captures it, controls the future of the Federation.
When the crew tests out Orac’s predictive abilities, they are surprised to learn he predicts the Liberator’s impending destruction at an exact star location. Although, the crew is nonplused about this, the events of Orac’s prediction begin to unfold, even as the crew tries to prevent it.
Blake tries to elicit support from a major underground organization, known as the Terra Nostra, whose major trade is in the addictive drug Shadow. The crew, however, get a big surprise once they find out who is really behind the Terra Nostra organization.
An unstable scientist escapes from the Federation Weapons Development Base with a horrific weapon; one that can kill anyone, over any distance in the galaxy, once they are tagged. The scientist, Coser, and a companion hide on a desolate abandoned planet. Coser appears to be more and more paranoid as time passes.
However, these events are actually being orchestrated by Servalan and her brilliant Psycho Strategist (otherwise known as a Puppeteer) Carnell. Servalan wants the weapon, but wants everyone else to think it was destroyed along with its creator. She orders a clone of Blake to be created by the Clone Masters. She is told that Coser will give the weapon over to Blake, even if it’s a clone of Blake.
However, one variable unforeseen by the Psycho Strategist leads to a totally different outcome. Can Blake and his crew use this one misstep by the Puppeteer to stay alive?
Liberator follows a Federation cargo ship going to an unknown planet, in an unknown part of the galaxy, known as Horizon. However, Zen doesn’t know anything about the planet or why the Federation ship is visiting the planet.
Blake and Jena beam down, but get captured by the ruler of the planet, who appears to be a dupe of the Federation. However, the ruler seems to have seconds thoughts a bought the Federations plans for Horizon. He begins to see his people are actually slaves and not the happy people he thought they were.
As the crew teleport down to rescue Blake and Jenna, Avon again sees an opportunity to abscond with the Liberator.
Blake pushes the reluctant crew to attack the most critical and overtly known site of the Federation’s computer oversight, known as Control. Avon disagrees with the plan but agrees to go along anyway. Blake hopes to find help from a local rebel faction leader, but Servalan is already there, and has malicious plans of her own.
Servalan has Travis appear before a court martial hearing for his failure to capture Blake and for his other past military crimes.
Blake’s guilt over Gan’s death leads him to explore an unknown dangerous planet on his own, using Orac to disguise the location of his position.
The crew is left to decide whether to rescue the reluctant Blake, or leave him behind and go on, on their own.
Blake gets Avon to use an old friend on a distant space station to help get an important cyber chip that will allow the team to decipher all of the Federations transmissions. However, Avon can’t really be sure if he can trust his old friend.
Meanwhile, Blake onboard the Liberator, monitors the retrieval of a 700 year old spacecraft by the space station’s crew. The space craft turns out to have a horrible pathogen which can kill all the space station’s crew and Avon and Vila, if they can’t succeed in their task in time, before teleporting back to the Liberator.
The Liberator, now nearly drained after numerous attacks by Federation attack ships, looks for a safe haven to restore its power.
However, Travis, also now a fugitive, tempts Blake and his crew by holding a daughter of Blake's uncle. Travis demands a meeting with Blake, and insinuates that his cousin will die if Blake refuses to meet with him.
The crew heads to Albian, to find a man that may have information on the new location of Central Control, the Federation’s central computer facility that controls all the computers in the Federation. The Federation Officer, named Provine, once work at the old facility.
However, upon arriving, they find a revolt in progress and the rebels winning! Worse, when the Federation Officers realize they may lose the planet, they activate the ultimate weapon, a device that kill everyone on the planet, but leave all the structures intact.
Blake’s crew must now help the rebels disarm the device before everyone on the planet dies, and find Provine, who has been trapped on the planet without a means of escape, and who now may have blended himself in with the rebels.
When the crew decides to head to the rest planet Del Ten, Blake starts acting strange. Soon the rest of the crew learns the ship’s course has been diverted by Blake to an unknown asteroid. The crew confronts Blake, and confines him to quarters. However, soon Blake is able to convince Vila that the others are plotting something, and gets Vila to release him. Blake is then able to trap the others in the rest area, and returns the ship’s course to the asteroid. There he finds an extremely frail, but famous rebel leader who says he needs Blake’s help. But what has been causing Blake to act strange, and is this really the notorious rebel leader?
Blake’s crew travels to a planet renowned for its gambling and good times, in hopes of finding a Federation cyber surgeon, named Docholli. They hope Docholli, who helped erase the memories of the original Star One crew, might know its location.
However, Vila cannot resist the chance to use Orac’s abilities to win at the games on the planet.
The Liberator travels to medieval type planet in continuance to find people who may have knowledge of Star One. There they must discern which of the people they meet is the person they are looking for, before they find their heads on the block. Blake also decides to assist the imprisoned brother of the ruler, as he sees him as a more compassionate potential ruler there.
The person they are looking for turns out to be the last person they would have expected him to be. However, can they get the information they need, and escape the blood feud, alive?
Blake and his increasingly reluctant team head deep into a void area of space where Blake believes Star One is located. Just before they reach the point where they couldn’t navigate back, they see the dim star they are seeking. Once they reach the location of the Federation’s Star One, they find something to fear even more than the Federation’s central control computer; aliens are set to breach a secret Federation space mine field, in an attempt to conquer Federation space.
The aftermath of the battle against the alien incursion leaves the Liberator without life support, and the crew scattered in various unknown locations. And then a group of lost Federation soldiers board the Liberator, after its life support system becomes reactivated.
Plus, the Federation has been left in total disarray due to the battle, and even Serverlan is left stranded on a distant uncharted planet. Can the crew unite, and reclaim the Liberator? The odds appear to be against the crew.
Avon is able to make it back to the Liberator, along with Dayna Mellanby, the daughter of a notorious ex-Federation rebel leader who was in hiding. Avon must wrest control of the Liberator back from the arrant Federation soldiers that are hold up onboard, using only his guile, and the help from an unlikely ally.
The crew heads to a particular planet, because it has avoided being controlled by the Federation for years. Blake and the others also feel they could use more help onboard the Liberator, so the planet might make a good recruiting planet. Once on the surface, they find a peaceful, friendly, even docile population.
It turns out that the population has been conditioned from birth with electroshock treatments and mind control. However, it turns out the leader’s son has broken his conditioning, and his plans put the crew, Orac and the Liberator in danger.
While the crew spends time relaxing, Orac secretly changes Liberator’s flight path toward a strange black hole which is not emitting x-rays as one normally should. Soon Liberator becomes trapped by the black hole’s gravity well and is about to be destroyed, when suddenly there’s nothing. The crew finds their ship is trapped in a strange place, with solid ground underneath and breathable air outside. Also, all around them are spaceship debris, all lacking their normal herculanium molecules; the same molecules that Liberator has in abundance.
They find they have been captured by a strange being, known to be one of the gods of Cally’s people, but banished by the other gods after killing a fellow god. The Thaarn, as he is called, plans to use the power of the black hole and the herculanium which his slaves are mining, to return to rule his old domain. The team must stop this evil being from regaining his old powers, get the Liberator freed, and escape the great gravity well of the black hole.
As Avon becomes focused on a strange small rock on a planet, Federation ships attack them. As Avon and Vila beam back on board, Avon seem to still be focus on the rock, leaving Liberator’s escape in Tarrant’s hands. After Tarrant is able to narrowly escape from the overwhelming odds pose by the Federation’s attack, a cocky Federation Officer, Jarvik, challenges Servalan by telling her he can capture Liberator with only three scout ships.
Jarvik sets his trap on a planet he knows Travis will go to next – Kairos. The Federation harvests something of great value there, but only for one week a year. What is harvested, and why only for one week a year is unknown. When it appears Jarvik’s boast might come true, Avon uses what he has learned about the strange rock, to try to turn the tables on Jarvik’s plan. The question is which Servalan will believe, Jarvik or her instruments.
The crew of Liberator is desperate to find the crystals needed to power its weapon systems accept a deal to acquire them from an unsavory source. As part of the deal, a reluctant Vila must find a way to open an Impenetrable door for the person who they find who can supply them the needed crystals. However, the crew soon finds they have been tricked, as there are no crystals, and now they must attempt to rescue Vila from the hands of this madman.
The madman, Bayban, thinks that the impenetrable door he needs opened, on a mysterious planet, will lead to great wealth, and he makes it clear that Vila’s life depends on his success on opening this door. However, what really lies behind this challenging door?
Servalan executes a diabolical new plan to create clones of her by introducing a deadly plague into Cally’s home world of Auron. Auron has perfected cloning, and Servalan feels she can only trust clones of herself. Now Servalan offers the Aurons Federation help in fighting the mysterious plague. The price for their help will be the cloning.
However, Servalan is also expecting Liberator to up too, as it is Cally’s planet. Liberator arrives and starts investigating a cure. But can they find one before Servalan springs her trap, and can the block Servalan’s cloning?
Avon allows himself to be captured by the Federation in hopes his Federation interrogator will be the infamous person known as “Shrinker,” a mysterious unknown individual whom Avon believes once killed his past lover, and partner in crime. Avon seeks payback for her murder by Shrinker, but what he leans shocks him to the core. Was his deceased lover really dead?
The crew happens upon a strange unfamiliar spacecraft that appears to be adrift in space. A boarding party is sent to check it out and finds the craft abandoned. They find the inside of the ship as strange as the outside; it has no noticeable instrumentation or controls, and everything appears to be in a very old state. They also find the decrepit remains of a corpse bedecked with princely adornments. Its then that Cally realizes the craft is a space borne sarcophagus.
Vila set off an intruder detection system while playing with objects, and their lives are now endangered. They attempt to beam back, but only Cally, who has taken some objects from the corpse, makes it back. She returns and brings them back just before the ship explodes, but now Cally is acting a bit different, a bit strange. Cally has been taken over by the entity that had been entombed in the destroyed ship. It soon becomes up to Avon’s own unknown plan to stop the entity, if Liberator and the crew can survive this encounter.
Liberator investigates a mysterious artificial planetoid that they come across. At first all they see is a barren surface with no noticeable emanations at all. While checking their scans, Cally disappears unnoticed from the ship. When they then hear her distress call from the planet, they proceed to beam down to rescue her, leaving Vila behind. The team, however, are then captured by beings known as the Ultras, or the minions of the planet’s living brain. They learn the planet is a living computer library which is designed to gather all the information it can in the known Universe.
However, the planet’s organic brain must also feed on the organic subjects it finds in order to grow. The team must find a way to escape the planet before having their memories sucked out and being consumed by the planet’s brain for food. Fortunately, Vila and Orac find the answer to their rescue, in their odd repartee of nonsensical riddles, which Orac reflects back on to the planet’s brain. This confused thinking causes the planet’s brain to implode, saving the crew.
Servalan travels to a planet where she hopes to find the remnants of her fleet, which has been scattered after the war with the Aliens. There she only finds a rag tag group of soldiers and criminals, lead by the highest ranking officer left from the Flagship; a Section Leader who had served below two pilot captains and the Brigade Commander. Grose, as he is called, tells Servalan the only thing left of her 5th Legion Fleet is a troop transport.
However, Grose says he has found something of great value. A device that can replicate anything – anything that is, except for living things. When Servalan smells duplicity, Grose tells her he has summoned her to the planet in order to capture and make duplicates of her Flag Ship, and to extract the knowledge of the crew. In doing so, he will be able to take over the Federation with his new fleet, due to the Federation’s current weakened strength.
However, the duplicating device actually encases a living being called Moloch, and Moloch has been the real manipulator of events from the very beginning. Now Moloch’s goal is close at hand. Now that Moloch has extracted the necessary knowledge from Tarrant, it plans to teleport to the Liberator, take over control, and start to conquer and control all.
The Liberator learns that a war has broken out between the United Planets of Teal and the Vandor Confederation. They quickly head to the combat ground, as the Teal - Vendor wars are known as safe havens for all non-combatants, being protected by both warring parties. The crew looks forward to some much needed rest and entertainment.
It seems the Teal - Vendor wars are fought by single combat by one individual from each side; their First Champions. Each side has an arbiter that the rules of the convention are followed, with a third party acting as a neutral arbiter. In this case the crew is shocked to learn Servalan has been named the neutral arbiter.
The crew is also shocked to find that it is Tarrant’s twin brother Deeta that is the First Champion of Teal. Tarrant is unable to talk to his brother before the contest, and unfortunately, he is killed by Vandor’s impossibly fast Champion. Avon, already suspecting subterfuge by Servalan, must learn the secret of the Vandor’s First Champion, as he knows that if anything was done against the convention, and real war broke out, Servalan would be in position to take over both systems.
The answer they find about the Vandor Champion’s secret puts Tarrant in the same “path of the bullet” as his brother. However, can Tarrant survive the “blood feud challenge” he has made against Vandor’s First Champion and at the same time save the systems’ convention too?
Avon covertly and without the crew’s knowledge redirects the Liberator to a location Avon believes Blake is secluded at. However, the path to Blake’s location requires taking Liberator through an unknown minute energy charged particle matter area of space. The planet they wind up at, Terminal, turns out to be just another trap set up by Servalan to capture the Liberator and Orac.
As Servalan relishes her success in capturing the Liberator, and stranding the crew on a savage primitive world, she is unaware that the Liberator has been damaged beyond its repair capabilities by the attached charged particles from the area of space it had passed through earlier.
Avon and the team must find a way off the primitive planet they are stranded on. Although Servalan has set numerous booby traps, they find a wondering space fairer to be their unlikely rescuer. The space fairer, Dorian, turns out to have his own agenda, and has sought out the Liberator crew because of their close connection to each other. Dorian it seems feeds on others “gestalt” via a monster hidden deep in his base.
However, can the Liberator crew escape Dorian’s lechery, and find a way to control his secret base?
When the crew investigates the new planet they have found themselves on, they find a planet with two societies; one a primitive male dominated society, and the other, a group of advanced female telekinetics society, the two of which have been at war with each other for generations. However, soon Avon gets captured by the male dominated Hommicks, and Vila gets tied up with the female dominated Seskas.
The team must find a way to prevent the female Seska's goal of taking over the Xenon base they now find themselves occupying, and rescue Avon from the primitive male race.
As many of the former Federation worlds begin to quickly fall back under Federation control, Avon and the crew take the Scorpio to Helotrix, a planet currently fighting the pacification process. They must find out just how the Federation is making such great inroads in rebuilding its once great empire, and learn more about a possible pacification drug that they might be using to subdue these planets.
They find and meet the main resistance group on Helotrix, and learn that they have gained support from a secret supporter high up in the Federation’s occupation force. They also learn more about the new drug the Federation is using that causes citizens lose their aggressiveness, and instead become totally docile. The team must find a sample of this new drug to study, and also find out if the Federation insider is real, or just part of a double cross of some sort, if they are to help the Helots.
When the mysterious and unknown Commissioner Sleer shows up, everything gets turned on its head - for both sides!
As Scorpio tries to escape another trap the Federation has set for it, the ship bumps an asteroid damaging its engine. The crew decide they must find a replacement engine; one that will allow them to escape these attacks by the Federation. The answer is to find a scientist who is developing advanced drive engines for a gang of thugs called the “Space Rats,” who live for speed, danger and violence. The problem is how to get past this violent gang, in order to see the scientist, and find out what he can offer.
In their search for those that can help in their fight against the Federation, Dayna makes contact with a scientist her father once worked with. She finds he is now working on a Federation project to create radiation resistant creatures to act as shock troops in radioactive areas, in a time of war. The scientist, named Justin, has succeeded in creating such animals, but they are now becoming rebellious. However, Justin has no interest in joining Dayna’s resistance group, just as he doesn’t want anything to do with the Federation anymore. He does, however, have strong personal feelings for Dayna.
Commissioner Sleer (Servalan) learns of their attempt, and tracks them down and is able to capture Dayna. Now the team must rescue Dayna, or risk the location of their base being discovered. However, Servalan wants more than just the location of their base; she also wants Justin and his research, too.
The team attempts to rescue a prodigy of Ensor, the creator of Orac, named Muller. But when Muller attacks Tarrant, when Tarrant brings back a strange black box when both are beamed back from Muller’s lab, Vila knocks Muller out. However, it appears the blow was fatal, killing Muller. Then Slave begins to act less like the slave-like computer it is. And then Orac too begins to act strangely.
The team soon learns that the body they thought was Muller was really Muller’s attempt to create a better “Orac.” One that was android-like, but using the head of Muller. However, when they find out the inhibitor head device to this new machine was not attached, they find they are all in peril.
Servalan resorts to hiring an assassin, known as Cancer, to kill the entire team; a person with an infallible record of never failing. So the crew decides to proceed to kill the anonymous assassin before the assassin can kill them. Avon puts his life at risk as part of the crew’s plan, but is the anonymous assassin really who they think it is?
Scorpio rushes to capture the Feldon crystals being mined on a far off planet, before Servalan can. Feldon is a crystal that is able to focus energy to a large degree, making it a highly sought after weapon component. However, the person in charge of the mining operation, who loves to play games, has stolen most of the Feldon for himself. The team must get past the security features, which are primarily games of death, before Servalan can, if they are to successfully recover the crystals. Making matters worse, Gambit, the planet’s main computer, is a confusing mystery to Orac, making their task potentially fatal. The only way they can succeed is to play the various deadly games that stand between them and success.
When Servalan seeks out a long lost paramour who may have found a vast power source on a sand planet, she finds herself trapped with Tarrant, who has been separated from his team who were pursuing the same strange power source. However, it turns out the sand has intelligence, and a maniacal way of drawing sustenance. Soon this causes Servalan and Tarrant to find they have a strange attraction to each other, which they are hesitant to explore. But who will survive, the humans on Scorpio and the planet, or the strange power emanating from the sand?
When Scorpio’s crew is offered a way to steal billions in worthless modified Federation gold, and the way to reprocess the gold back to being valuable again, the crew reluctantly agrees to pursue the opportunity. However, can they really trust their inside source, and is Servalan somehow really behind the scheme? The crew stakes their lives on finding the answer.
Avon is contacted by a secretive and reclusive scientist who offers Avon a tachyon funnel weapon he has designed that can kill over any range or distance. All he asks for in exchange is Orac! The team realizes very quickly that this is likely another trap set by Servalan, but the temptation to capture the scientist’s weapon wins out.
However, with the scientist plotting to reign along side Severlan, Servalan plotting to get the weapon and Orac, and the Scorpio crew plotting to get the weapon, which plot will eventually win out?
Plus, Vila finds out just how far he can really trust Avon.
When the Scorpio crew decides to try to gather together several warring factions into an alliance to fight a new Federation pacification drug, one of the faction's leader sees an opportunity to defeat his enemies and form his own alliance with Servalan. His plan to kill his enemies, and the Scorpio crew, is made tragic when he finds his daughter has fallen in love with Tarrant.
Will this treacherous leader, Zukan, sacrifice his daughter for the greater power, or give the information that is needed to save the crew’s lives at their base, where his daughter unbeknownst to him has sought refuge.
The crew reluctantly decides to destroy their base, as they must assume Zukan has given up its location to the Federation. They must also now find a new figurehead to lead their resistance struggle against the Federation, now that their earlier plans for a figurehead have failed. Avon tells the team that thinks he knows where he thinks Blake has been hiding, and they should seek him out as their new rebel leader. The crew is dismayed that Avon has kept the information of Blake’s possible location a secret from them but agrees to seek him out.
It seems Blake is working as a bounty hunter on a once lawless planet now transitioning to a law biding society. However, Scorpio is shot down by the planet’s planetary defenses. Everyone but Tarrant is able to teleport off the ship before it crashes, leaving Tarrant barely alive and the crew scattered across the surface.
Now they find Blake is chasing them all down for the bounty on their heads. But does Blake really have a secret agenda behind his current professional persona as a bounty hunter?