Fi decides to go stay with her aunt for the school year, after learning that if she continues her investigation into the paranormal, her family may be in severe danger. Just as Fi decides to leave, one of Molly's best friends requests that her daughter, Annie Thelen, stay with the family for a while. Annie shares Fi's interest in the paranormal, and with the slip of a ring, Fi's legacy is passed on to Annie.
Annie discovers a talking board that ends up predicting the correct outcome more than once. When it predicts disaster, its all up to Annie to save the entire student body.
After breaking a minor rule, Annie and Jack are sent to permanent detention thanks to a pair of strange watches. While in detention, they are also forced to perform a series of extremely hard tasks.
While in the school basement, Annie discovers the doppelganger ghost of the school janitor.
The tour bus pays a visit to some old friends of Annie's, where they find themselves victim to dark voodoo magic.
Annie discovers that a popular video game in a small town brainwashes the players to become well-behaved children. When Clu and Jack fall victim to the game's hypnosis, it's up to Annie and Carey to undo the games effects.
The tour bus stops at a music studio where Annie is set to record a song. However, the woman who runs it has the power to steal other's musical talents and give them to her daughter.
Annie is stuck in a time-loop when she is tricked into buying a magic stone which brings bad luck to those who own it.
The tour bus stops at a carnival for some fun, but they end up being turned into sideshow attractions, when the carnival owner decides that they need fresh acts in order for business to stay active.
The tour bus experiences some difficulties in reaching it's destination- visiting family for Thanksgiving dinner, because they are being studied by two aliens who want to learn more about human ways. Everyone grows frustrated, but Molly takes it the hardest as she is anxious to see her daughter Fiona once again.
The band arrives in a town that has a strange obsession with bees.
Annie, Jack and Clu are stuck babysitting a mischievous creature known as a changeling.
Annie discovers that a photographer is stealing people's souls by taking their picture.
The gang find themselves trapped inside a strange painting that Molly purchased.
An old family friend of the Phillips reports of a strange ghost leaving threatening messages telling her she's dead. Annie soon discovers that the messages are coming from her late husband, who is trying to tell her that she has already died and needs to move on into the afterlife.
For every choice one faces in their everyday life, there are a variety of different outcomes. What if each of those different outcomes existed in an alternate reality? Annie soon realizes that they do, when she comes face to face with a different Annie who went a different path than she did in the past.
Molly, who is feeling uninspired has her spirits lifted by a muse.
Annie learns that the young magician she met, used to be assistant to the Great Incanto, and is on the run after having stolen his magic bag.
While in an Egyptian museum, Annie discovers a mysterious cat whose owner is actually a dead princess.
Annie, who wishes that she were older so that she could have more privileges and freedom, gets her wish granted when she wakes up to find that she has switched lives with a very old woman.
Annie and Jack meet a boy named Roland who is in possession of a strange ancient stone, which causes him to speak gibberish.
While on vacation, Annie and Jack go fishing and discover that there is something mysterious lurking inside the lake.
At the science fair, Annie meets a boy named Zack who seems to posses the same powers as that of a magnet.
Scary things begin to happen to Jack while he is home alone, and he begins to suspect that it's his dead neighbor wanting revenge on Jack for something he did many years ago.
While lost in the woods, Annie learns more about her childhood and her past and discovers the true meaning behind her panther spirit guide.
Molly and the boys receive a package which holds a strange artifact that causes them to loose all memory of Annie. Annie tries desperately to make them remember who she is by recounting all the adventures they've had together, which we, the viewing audience, see through flashbacks.